Kingdom Rush edit edit source Add a photo to this gallery. Main Campaign edit edit source These levels are part of the original release of the game. Easy to hack link of cheat engine:- link for kingdom rush in pc (premium download):- http://www.mediafire.com/f. Kingdom Rush edit edit source Add a photo to this gallery. Main Campaign edit edit source These levels are part of the original release of the game. Re: The PC version of Kingdom Rush Origins (Kinda) by MisterX » Thu Mar 12, 2015 6:56 pm My favourite platform is also the pc but the devs concentrate on mobile now and i am pretty fine with it. The goals after KVK hasn’t been out yet. Find a good alliance, be loyal to your alliance and do your work. Think of it like a company you work for (in real life), a lot of the same rules applies. A kingdom is a small community (about 200-400 real players per kingdom on average). Don’t be a d.ck, don’t attack random people for no reason.
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- Kingdom Rush
Kingdom Rush Tower Defense Game | |
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Developer(s) | Ironhide Game Studio |
Publisher(s) | Armor Games |
Platform(s) | Flash browser game iOS Android Windows PC Linux Nintendo Switch |
Release | December 19, 2011 |
Genre(s) | Tower defense game |
Mode(s) | Single-player |
Kingdom Rush is a tower defense game developed by Ironhide Game Studio and published by Armor Games, released as a free flash browser game on December 19, 2011,[1] on the iPad on December 19, 2011, on Android in May 2013, and a Unity port in January 2014 via Steam. A sequel, Kingdom Rush: Frontiers, was released on June 6, 2013. The third installment of the franchise, Kingdom Rush: Origins, was launched on November 20, 2014. It was released on PC on October 18, 2018.[2] On November 22, 2018, Ironhide Studios released a new sequel, Kingdom Rush Vengeance, in which the player plays as Vez'nan's servant, helping him regain his throne.[3] It's scheduled to release on the Nintendo Switch on July 31, 2020.[4]
Description[edit]
Kingdom Rush is a real-time tower defense game set in a medieval fantasy setting. Each level presents a pre-determined path with empty slots all around, called 'Strategy Points', where the player can build towers. There are four types of towers to choose from : Mages, Archers, Barracks, and Artillery, each costing a certain amount of money to build and upgrade. At the beginning of each level, the player gets some money in order to build the first towers. As enemies begin to emerge from one end of the path, the towers must be able to kill them before they reach the other end of the path (defence point). The player will also rely on a few spells and heroes (with cool-downs) to help the towers. Killing enemies generates money, which can readily be used to build and upgrade towers. Another way to earn money is to call enemy waves early, which also reduces cool down time of spells. Money is also earned by selling built towers or having an enemy reach the defence point. When an enemy gets there, the player loses 1-20 lives depending on the enemy. There are 18 levels in total and 48 different types of enemies that one will encounter throughout the levels.
Completing a level for the first time gives the player 1-3 stars. These stars can be used to unlock passive upgrades that improve the effectiveness of the various towers and spells. After completing a campaign level with 18 or more lives remaining (out of 20), the player earns 3 stars and the Heroic Mode and Iron Challenge are unlocked for this level. These are more challenging modes that take place on the same path and impose various constraints. In these modes, the player will only be given one life, so any enemy surviving to the defence point triggers a failure. Heroic Mode and Iron Challenge reward one star each when completed.
On April 25, 2012, Ironhide Game Studio released a new updated version of Kingdom Rush for Android and iOS devices that included new features and a new level.[5] Among these new features were a shop and a hero's room. The shop provides items such as extra coins and dynamite that can be purchased through the winnings of gems in battle. The hero's room provides a selection of heroes that aid in battle and can be obtained by passing levels. These heroes vary from defenders to archers and can be placed anywhere on the path.
Kingdom Rush has full voice acting, most of which was done by voice talent Sean Crisden.
The game was featured in a problem in the 2012 Google Code Jam programming contest.[6]
Reception[edit]
Aggregator | Score |
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Metacritic | iOS: 89/100[7] |
Publication | Score |
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IGN | iOS: 9.0/10[8] |
TouchArcade | iOS: [9] |
The iOS version received an average score of 89/100 on review aggregator site Metacritic.[7] As of February 2015, Kingdom Rush is the most played game in the site with 58.9 million, while Kingdom Rush: Frontiers with 25.6 million plays is situated in the 10th place.[10]
'Probably the best true tower defense game. It's funny, it's polished, and it's hard as balls.'- IGN (Editor's choice 9/10 'Amazing')
'One of the most engaging TD games we've played...'-Slidetoplay.com (STP Score of 4 out of 4 'Must Have')
'Kingdom Rush can be filed in the thin folder marked 'games that are pretty much perfect'-JayisGames.com
'This is one kingdom you'll be in no rush to escape from'-PocketGamer (Gold Award - Score 9)
Awards[edit]
The game was awarded the first prize at the 2011 Uruguayan Videogame Contest.[11]
Other awards:Game of the Year 2011 - JayisgamesStrategy game of the year 2011 - JayisgamesBest Strategy Game - Mochiawards 2012Community Choice - Mochiawards 2012IGN Editor's Choice
Tablet and mobile version[edit]
On July 4, 2012, Ironhide Game Studio announced a comic version of Kingdom Rush that would be available for mobile and tablet devices.[12] It became available on October 1, 2012, as a free download from iTunes.[13]
Prequel and sequels[edit]
On August 25, 2011, Ironhide Studios announced a sequel to Kingdom Rush entitled Kingdom Rush Frontiers. The game was slated for a Spring 2013 release. On December 12, 2012, the studio revealed its first screen capture of the game.[14] On March 20, 2013, Ironhide released a teaser trailer of Kingdom Rush Frontiers.[15] On June 6, 2013, the sequel was released for iOS. On September 26, 2013, it was released for Android, and on November 22, 2013, for Flash.[16][17][18] The game has a Metacritic score of 85/100 based on 16 critic reviews.[19] The game was released for Nintendo Switch on February 27, 2020.[20][21]
T I Kingdom Rush Pc Download
The third installment of the franchise, Kingdom Rush Origins, was launched on November 20, 2014 on iOS and Android platforms. It is the prequel to the original game.
Ironhide Studios announced their intention to make a fourth Kingdom Rush game in early 2017.[22] On July 17, 2018, Ironhide Studios announced that the new sequel would be called Kingdom Rush Vengeance. The player plays as Lord Vez'nan's servant to help him regain his throne.[3] It was released on November 22, 2018.[23]
Board game[edit]
In April 2019, Lucky Duck Games, a board game company that specialises in transforming computer games in to table-top games, launched a Kickstarter campaign to produce a 2–4 player co-operative board game version of Kingdom Rush. The target amount was reached within an hour, and subsequently reached over 5000% of the target.[24] The game, called 'Kingdom Rush: Rift in Time' is set after the events of the computer games, with the kingdom battling the 'Time Mage'. Hordes are defeated by being overlayed with polyominos. Players play as some of the heroes from the original game, and work together to upgrade towers, which are rebuilt each round. Towers are built by the buying of tower cards, and upgraded by players passing their cards to others at the start of the round. The game was released in April 2020.[25][26]
References[edit]
- ^'Ironhide Game Studio'. Ironhidegames.com. Retrieved 2012-11-22.
- ^'Kingdom Rush Origins :: Kingdom Rush Origins is finally live!'. 2018-10-18. Retrieved 2018-10-18.
- ^ abIronhide Studios. 'Kingdom Rush Vengeance Teaser (OFFICIAL)'.
- ^'Kingdom Rush Releases on Switch this July 31'. Retrieved July 20, 2020.
- ^'Ironhide Game Studio'. Ironhidegames.com. Retrieved 2012-11-22.
- ^'Dashboard - Round 1A 2012 - Google Code Jam'. Code.google.com. Retrieved 2012-11-22.
- ^ ab'Kingdom Rush for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2012-11-22.
- ^Davis, Justin (2012-01-31). 'Kingdom Rush Review'. IGN. Ziff Davis. Retrieved 2018-09-26.
- ^Campbell, Nissa (2011-12-30). ''Kingdom Rush' for iPad Review – Tower Defense with a Touch of Excellence'. TouchArcade. Retrieved 2018-09-26.
- ^'Games'. Armorgames.com. Retrieved 2015-03-27.
- ^'Categoria Videojuegos' [Category Video Games]. Archived from the original on April 2, 2013. Retrieved July 19, 2013.
- ^'Ironhide Game Studio'. Ironhidegames.com. Retrieved 2012-11-22.
- ^'Kingdom Rush: The Comic for iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad on the iTunes App Store'. Itunes.apple.com. 2012-11-18. Retrieved 2012-11-22.
- ^'Take a Walk on the Wildside!'. Ironhide Game Studio. 2012-12-12. Retrieved 2013-03-21.
- ^'Announcement: Kingdom Rush Sequel In The Making!'. ArmorBlog. 2011-08-25. Archived from the original on 2012-11-05. Retrieved 2012-11-22.
- ^'Kingdom Rush Frontiers Release Day'. Ironhide Game Studio. 2013-06-07. Retrieved 2013-06-09.
- ^'[New Game] Kingdom Rush Frontiers Finally Hits Android With Challenging Gameplay And A Huge Arsenal Of Towers'. Android Police. 2013-09-26. Retrieved 2013-09-26.
- ^'[New Game] Grab the World's Best TDS Game Kingdom Rush Frontiers Now on Android'. Android Shock. 2013-09-26. Retrieved 2013-09-26.
- ^'Kingdom Rush Frontiers for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-09-26.
- ^'Kingdom Rush Frontiers'. Nintendo Japan. Retrieved February 13, 2020.
- ^'A Trilogy Of Kingdom Rush Tower-Defense Games Are Coming To Switch, Starting With Frontiers'. Nintendo Life. Retrieved February 13, 2020.
- ^Ironhide Studios (2016-02-25). 'We will make a new KR. Stay tuned. ;)'. Twitter.
- ^Gomez, Lucia (November 22, 2018). 'Kingdom Rush Vengeance available in Stores!'. Ironhide Studios.
- ^'Kingdom Rush: Rift In Time'. Bigger Cake. 30 April 2019. Retrieved 30 December 2019.
- ^Fortuin, Antoine (12 April 2019). 'Kingdom Rush: Rift in Time on Kickstarter'. Dice Tower News. Retrieved 31 December 2019.
- ^'ARCHERS, READY! Kingdom Rush: Rift In Time Blazes To Your Table'. Cardboard Vault. April 9, 2019. Retrieved 30 December 2019.
External links[edit]
T I Kingdom Rush Pc Portable
Kingdom Rush Pc Download
Written by Ironhide... (not me)T I Kingdom Rush Pch
An Open Love Letter to our PC Fans
It’s been over two weeks since the release of Kingdom Rush Origins and so many of you have reached out to us asking about the PC version, that we believe you deserve a straight and honest answer. So here it is…
To our Beloved and Awesome PC fans,
It’s not you, it’s us.
We love you. You are a crucial part of the gamer community. And we are very much aware that PC is where it all really started for Ironhide and the Kingdom Rush series.
PC offers so many cool features that makes the Kingdom Rush series fun and different from the Mobile experience. The large screen, the mouse controls, the free hand for stuffing pizza in our faces… it’s an awesome way to enjoy any game out there, not just our own.
But even if it breaks your hearts, and even if it makes you super angry, here is the bottomline…
We won’t be able to make Kingdom Rush Origins for PC. Period.
Wait! Don’t run off to make an angry post just yet! Let us explain!
It can be reduced to this:
Should we make a PC version? Absolutely!
Can we make it? Nope.
Are we focusing solely on mobile from now on? Not at all. We’ll keep making games for both mobile and PC in the future.
There is a reason for all of this and it’s not what you might think. Meaning, this is not because the PC market is not tempting, or because we don’t care about PC players.
As most of you already know, we had our big break in Armorgames with the Flash version of the first Kingdom Rush. We programmed it using AS3. And then we made the decision that would take us all the way to this letter you are currently reading… we decided to make a Mobile version without having any experience with that technology. Now, this was 2011 and the development tools weren’t nearly as friendly as they are today. We had to use Objetive-C + cocos 2d, which forced us to code the game from zero.
Frontiers came along so once again we made the game both for Mobile devices and on Flash (our contract with Armorgames was for two games, and they deserved our full commitment). But we were also trying to get the Steam Greenlight, because as both gamers and game developers, we always dreamt about having a game on Steam.
By the time we finished coding the Kingdom Rush version for Steam using Unity in C#, we suddenly realised that we were exhausted. In three years we had made five versions of our two games. For each version, the programming was done from zero. We can’t stress this enough.
At this point in our story we had a very real need to release a brand new game, with three separate engines (one for Flash, one for mobile and one for PC), and only one small team of stoic programmers to do all the work.
By then it was almost the end of 2013… and we just knew that if we wanted to keep making games in our own terms, we had to choose a path and stick to it.
So, after some very hard considerations, a tough decision was made. We are a small studio, we publish our own games, we have no fallback plan. So we must pick our fights very carefully. And devoting time and energy to create another version of Kingdom Rush Origins is a fight that will leave us with a pyrrhic victory (meaning that we can succeed, but at too much of a cost).
So, if there won’t be a PC nor a Flash version for Kingdom Rush Origins then…
What are we going to do for the next year?
Eat pizza until we learn to speak Italian by osmosis?
No. Not really. We’ll explore the possibility of coding for all platforms using a universal port.
And of course… We’ll keep on making games!
Not a Kingdom Rush Origins for PC though. It will be something different. We need to stay creative to avoid stagnation. Motivation is key in this industry and we shouldn’t repeat the hardships experienced while making our previous games over and over again. That was a hard won lesson for us.
This has been a bit of a long explanation. But you deserved to know exactly how and why we came up with some decisions that makes sense in our current state.
We hope that you can understand us. There is still so much to do, so much to learn, so much to improve. The road is long and filled with perils, and we would much rather have all of you walking with us along the way.
Thank you for reading all of this. Stay awesome.
Much love,
Juan Amorin
Community Manager
Ironhide Game Studio
Kingdom Rush
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